Re: [xsl] Re: Re: Re: Selecting a random node from source-tree

Subject: Re: [xsl] Re: Re: Re: Selecting a random node from source-tree
From: "Martin Lormes" <martin.lormes@xxxxxxx>
Date: Thu, 26 Sep 2002 22:44:22 +0200
> Something necessary to note: ***One single*** number is never random.
>
> Random by definition applies to ***distribution*** -- that is an
> infinite sequence which (in this case) is uniformly distributed.
>
> In case you're looking only for a single number, you can pick whatever
> you need from your environment and it would do.

I am aware that I was implying that "you know what I mean". On other lists I
felt that a scientific view of math stuff was rather not welcome. I am new
to this list as of today.

> As for the inability to use the "heavy" FXSL, well let me expose one
> more myth about FXSL, this is only seemingly so. It's true the library
> is rich and powerful. However, its dependency relations are quite
> simple and break down into small sets of interdependent templates.
>
> In the case of using random.xsl, only the following four stylesheet
> modules are part of the total import hierarchy and will have to be
> provided:
>
>   - random.xsl
>
>   - map.xsl
>
>   - curry.xsl
>
>   - iter.xsl
>
> Using only the randNext template doesn't actually require any of the
> above imports...

I get the idea -- Thanks! I'll see if I can use that in my stylesheet.


Martin Lormes


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