[xsl] Re: xslt used for anything wacky?

Subject: [xsl] Re: xslt used for anything wacky?
From: "Dimitre Novatchev" <dnovatchev@xxxxxxxxx>
Date: Mon, 14 Jul 2003 07:03:21 +0200
I don't know what is to be considered "wacky".

Probably in the context of XSLT all these (normal with FXSL) are wacky:

  -  numerical differentiation.

  -  numerical integration.

  -  Monte-Carlo integration, using random numbers generated in pure XSLT.

  -  Solving equations of one real variable using the Newton - Raphston
method.

  -  Spelling checking (e.g. generating all alternatives for a misspelled
word).

  -  Text justification.

But I consider the following two much more wacky:

  -  Controlled and reliable execution of extension functions with side
effect (a Monad Class implementation, in Beta)

  -  Implementation of lazy evaluation (proof of concept).



=====
Cheers,

Dimitre Novatchev.
http://fxsl.sourceforge.net/ -- the home of FXSL


"Dimitre Novatchev" <dnovatchev@xxxxxxxxx> wrote in message
news:beoi36$1ot$1@xxxxxxxxxxxxxxxxx
> Probably you know about the XSL Calculator:
>
>
http://fxsl.sourceforge.net/articles/xslCalculator/The%20FXSL%20Calculator.html
>
>
> At the time I wrote "The Functional Programming Language XSLT - A proof
> through examples" (Nov. 2001):
>
> http://www.topxml.com/xsl/articles/fp/
>
>
> I just stopped short of implementing a game -- a general strategy for
> playing two-party games is defined in John Hughes' article "Why functional
> programming matters":
>
> http://www.md.chalmers.se/~rjmh/Papers/whyfp.html
>
>
> The reasons for this were the following:
>
>   - that the paper had already become huge.
>
>   - I needed a game with known position-evaluation function.
>
> So, in case one can provide a realistic position-evaluation function for a
> game (e.g. chess), then a game-playing xslt application can be developed
in
> a straigntforward manner.
>
>
>
> =====
> Cheers,
>
> Dimitre Novatchev.
> http://fxsl.sourceforge.net/ -- the home of FXSL
>
>
>
>
> "Lars Huttar" <lars_huttar@xxxxxxx> wrote in message
> news:000101c347fb$c6ee5f60$250414ac@xxxxxxxxxxxxxx
> > Someone recently referred jokingly to using XSLT for cooking.
> >
> > What examples does anyone have (in real life!) of XSLT being used for
> unexpected
> > things?
> > Anyone written a game in XSLT?
> > I see there's a chess game rendering web page using XSLT at
> > http://members.home.nl/cws/ChessMerlinversusGenie.htm
> >
> > Just curious...
> > Lars
> >
> >
> >
> >  XSL-List info and archive:  http://www.mulberrytech.com/xsl/xsl-list
> >
> >
>
>
>
>
>  XSL-List info and archive:  http://www.mulberrytech.com/xsl/xsl-list
>
>




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