Subject: Re: [xsl] SVG object creation with XSLT using successive abstraction layers From: Jon Gorman <jonathan.gorman@xxxxxxxxx> Date: Thu, 3 Nov 2005 12:29:51 -0600 |
> I would like to be able to use this paradigm of expressing higher level > objects in terms of basic ones in an scenario with an arbitrary > number of layers, not only two as I comment here for clarity. > > Could any one of you provide me with a clue? > Just some ideas sorry I can't provide specific help. In similar situations where I've had to generate SVG I have run into similar problems. I'd suggest perhaps considering pipelining (executing a series of stylesheets, each one using the output of the last). It's difficult to recommend anything specific without knowing details of the system. But essentially something checks the results of the transformation, and if it still contains higher, run the stylesheet on it again. I suggest this because I've found converting into SVG tends to be easier as a sequence of transformations. Otherwise look into recursive functions. Process a node set, expand all highers into basic, then check that node-set. If it still needs to expand, call the procedure again with that nodeset. Jon Gorman
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