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Subject: Re: [xsl] X3D XSLT - progress! next question! From: "Dan Ochs" <dan.ochs@xxxxxxxxx> Date: Wed, 4 Jun 2008 15:37:12 -0700 |
I'm assuming you are referring to:
<Transform translation='.8 4 1'>
<xsl:attribute name="translation"><xsl:value-of
select="(position() -1 ) * 6"/>
</xsl:attribute>
Depending on how you want to do the translation, your math code looks
fine, you could do
<Transform>
<xsl:attribute name="translation"><xsl:value-of
select="(position() -1 ) * 6"/> 4 1</xsl:attribute>
to get:
<Transform translation='0 4 1'>...
<Transform translation='6 4 1'>...
<Transform translation='12 4 1'>...
make sense?
dan
Dan Ochs, Principal Consultant
Wrycan Inc.
http://xsl.wrycan.com
dan(dot)ochsatwrycan(dot)com
On Wed, Jun 4, 2008 at 5:03 AM, j milo taylor <milo@xxxxxxxxxx> wrote:
> Thanks to everyone, especially David, Darcy, Dean and Micheal who has helped
> me on this. After a few weeks of frustration, I finally got my head around
> XSLT a little bit.
>
> This now compiles and works, in a very basic way.
>
> The next question I need to resolve regards the "translation" attribute on
> line 22. I would like this spatial offset to be applied to the <Box Shape>
> node that follows, AND also to a number of subsequent nodes. In the code
> fragment below, there is a Text node for example which displays the Artist's
> Name (there will also be subsequent nodes e.g. <Artist_Year>,
> <Artist_Details>. Each of these needs to be offset by the same amount as the
> <Box Shape> node each time another <artist> is found in the XML.
>
> Related to this is another question. How could this transform be applied on
> the horizontal, rather than the vertical axis?
>
> Here's what I have:
>
> <?xml version="1.0" encoding="UTF-8"?>
>
> <xsl:stylesheet version="1.0"
> xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
> <xsl:output media-type="model/x3d=xml"
> doctype-system="http://www.web3d.org/specifications/x3d-3.2.dtd"
> method="xml" encoding="UTF-8" indent="yes" omit-xml-declaration="yes"/>
> <xsl:template match="/">
> <X3D profile="Immersive">
>
> <head> <title/>
> </head>
> <Scene>
> <xsl:apply-templates/>
> </Scene>
> </X3D>
> </xsl:template>
>
> <xsl:template match="artists">
> <Group>
> <xsl:for-each select="artist">
> <Transform translation='.8 4 1'>
> <xsl:attribute name="translation"><xsl:value-of
> select="(position() -1 ) * 6"/>
> </xsl:attribute>
> <Shape> <Appearance>
>
> <xsl:element name="ImageTexture">
> <xsl:attribute name="url">
> <xsl:value-of
> select="Artist_Image"/>
> </xsl:attribute>
> </xsl:element>
>
> <Material containerField='material' ambientIntensity='0.200'
> shininess='0.200' diffuseColor='1 .50196 0'/>
> </Appearance>
> <Box containerField='geometry' size='5 5
> 0.2'/>
> </Shape>
> </Transform>
> <Transform translation='2.9 2.6 0'>
> <Shape>
>
> <Appearance>
> <Material
> containerField='material' ambientIntensity='0.200' shininess='0.200'
> diffuseColor='1 .50196 0'/>
> </Appearance> <xsl:element name="Text">
> <xsl:attribute name="string">
> <xsl:value-of
> select="Artist_Second_Name"/>
> </xsl:attribute>
> </xsl:element>
>
> </Shape>
> </Transform>
> </xsl:for-each>
> </Group> </xsl:template>
>
> </xsl:stylesheet>
>
> And some example XML:
>
> <?xml version="1.0" encoding="UTF-8" ?> <?xml-stylesheet type="text/xsl"
> href="XSLT/X3D-XSLT/X3D-XSLT_for_Test_Artist_Group002.xsl"?>
> <artists>
> <artist>
>
> <Artist_Image>c://apache/htdocs/images/artists/Cunningham.jpg</Artist_Image>
> <Artist_First_Name>David</Artist_First_Name>
> <Artist_Second_Name>Cunningham</Artist_Second_Name>
> <Artist_Year>1954</Artist_Year>
> <Artist_Country>Ireland</Artist_Country>
> </artist>
> <artist>
>
> <Artist_Image>c://apache/htdocs/images/artists/Finer.jpg</Artist_Image>
> <Artist_First_Name>Jem</Artist_First_Name>
> <Artist_Second_Name>Finer</Artist_Second_Name>
> <Artist_Year>1955</Artist_Year>
> <Artist_Country>Ireland</Artist_Country>
> </artist>
> </artists>
>
> People's comments about the dev environment I'm using have also been taken
> on board. Is there a general consensus over the suitablility of me using
> Saxon-B for this project?
>
> Thanks for any help.
> Best Regards
> Milo
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