Subject: Re: [stella] POLL From: Songbird <forhan@xxxxxxxxxxxxxxxxxx> Date: Mon, 3 Mar 1997 07:56:47 -0600 (CST) |
On Mon, 3 Mar 1997, Nick S Bensema wrote: > Nobody really has incentive, other than the approval of others, or the > experience of creating something. That's what I'm in it for. If anyone > is programming the 2600 looking to make any amount of money, they're sick > in the head. If anyone thinks they're going to get rich off of 2600 programming, that won't happen. But they could very well make $1-500 off of selling 50-100 copies (given that they have the resources to burn eproms, etc.). That's a decent incentive, IMHO. > Another thing that might stifle 2600 programmers is that everything > we want to do has either already been done, or is impossible on the > 2600 without some real magic. There are a few ideas that I think would be possible but have not been done yet. How about a split screen game, like BallBlazer or maybe 2-player Enduro? Even the 2-player Tetris that was mentioned would be a good idea (I wish Edtris had a 2-player mode!). Also, the 2600 is in dire need of more 4-player games, using the paddles, of course. How about a 4-player River Raid? Or a space race sort of game? Or a 2-on-2 Air-Sea Battle? Anyway, for the record, I will not be programming a 2600 in the near future. Much like Mike just indicated, I'm working on a more modern platform (the Lynx), which will still give me a solid 65C02 programming base, but allow me to work with 64K RAM instead of 128 bytes. =) I also do not have a convenient method of getting 2600 programs from my PC to a real console. Perhaps in the future I will try my hand at a 2600 game, but it will not be this year. I still think the SuperCharger CD is a phenomonal product, and worth every penny I spent. Carl Forhan <>< Vindicator Online: http://www.millcomm.com/~forhan/vindicator.html -- To unsubscribe, send the word UNSUBSCRIBE in the body of a message to stella-request@xxxxxxxxxxx
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