Re: [stella] POLL

Subject: Re: [stella] POLL
From: Adam Gurno <gurnoab@xxxxxxxxxxxxxxxxx>
Date: Mon, 3 Mar 1997 11:10:38 -0600 (CST)
> On Sat, 1 Mar 1997, Glenn Saunders wrote:
> 
> > How many people on the list are planning to write a 2600 game?
> 
> 	One more here...
> 
> > Describe the game you are planning (genre, size/#loads, level of
> > graphical detail, controller type).
> 
> 	Should I be paranoid about giving it away?  8^)  
> 	4-6k
> 	Low
> 	Paddle
> 
> 	Space Shooter/Gravitar wannabe
> 	4k (nowhere near Grav in size, just using the 'gravity' idea)
> 	Medium
> 	Joystick
> 
> 	This last one is wayyyy down the road...
> 	Indy 1000 (500 2)
> 	I dunno, what's indy?
> 	Low
> 	Driving Controller
> 
> > What level of skill are you at in 6502 assembly?
> 
> > Intermediate
> > 
> > What level of skill are you at working on the 2600 in particular?
> 
> > Beginner
> 
> > How much time do you have to reach your goals in 2600 programming?
> 
> 	Well, right now I have *some* time, though I forsee having less in
> the near future.
> 
> > What could be done to create more of an incentive to learn and program
> > more aggressively?
> 
> 	I've been trying to implement an all-in-one development system,
> including things like Distella, an assembler, makewav, editor, hex
> editor, etc.  I've not really looked into it much, just sketched out
> what I would want, basic look and feel, etc.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Adam Gurno                              gurnoab@xxxxxxxxxxxxxxx
Csci Major @ the UofMinn-Morris '97     Happily making some of the worst
Unix Junkie                             ascii art ever known.


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