Subject: Re: [stella] POLL From: Adam Gurno <gurnoab@xxxxxxxxxxxxxxxxx> Date: Mon, 3 Mar 1997 11:10:38 -0600 (CST) |
> On Sat, 1 Mar 1997, Glenn Saunders wrote: > > > How many people on the list are planning to write a 2600 game? > > One more here... > > > Describe the game you are planning (genre, size/#loads, level of > > graphical detail, controller type). > > Should I be paranoid about giving it away? 8^) > 4-6k > Low > Paddle > > Space Shooter/Gravitar wannabe > 4k (nowhere near Grav in size, just using the 'gravity' idea) > Medium > Joystick > > This last one is wayyyy down the road... > Indy 1000 (500 2) > I dunno, what's indy? > Low > Driving Controller > > > What level of skill are you at in 6502 assembly? > > > Intermediate > > > > What level of skill are you at working on the 2600 in particular? > > > Beginner > > > How much time do you have to reach your goals in 2600 programming? > > Well, right now I have *some* time, though I forsee having less in > the near future. > > > What could be done to create more of an incentive to learn and program > > more aggressively? > > I've been trying to implement an all-in-one development system, > including things like Distella, an assembler, makewav, editor, hex > editor, etc. I've not really looked into it much, just sketched out > what I would want, basic look and feel, etc. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Adam Gurno gurnoab@xxxxxxxxxxxxxxx Csci Major @ the UofMinn-Morris '97 Happily making some of the worst Unix Junkie ascii art ever known. -- To unsubscribe, send the word UNSUBSCRIBE in the body of a message to stella-request@xxxxxxxxxxx
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