Re: [stella] POLL

Subject: Re: [stella] POLL
From: Nick S Bensema <nickb@xxxxxxxxxxxx>
Date: Mon, 3 Mar 1997 17:17:35 -0700 (MST)
>OK, I'll admit that a shareware idea could be doable, especially if you 
>could release a "limited" version of the game.  And you could still get 
>some money from those who want the full game or those who feel obligated 
>to pay up, even if you provide the full game.

Recall that after the real game on an original Supercharger tape, there
would be a preview that only worked in Demo mode.

A demo mode would also be helpful for games still in beta testing that
have certain bugs that you can tell the game AI to avoid, i.e. don't
go in this area or you'll go through the wall, and only shoot every
2nd frame so the bullet doesn't go through the guy, etc.

>> Mistakes in the planning phases on one of these can result in net losses or
>> being left with a lot of unsellable overstock.
>> 
>> According to my business experience in this area, I don't think selling
>> tapes is a wise risk.
>
>Tapes are certainly not the greatest or fastest medium to use, but I was 
>thinking more of a "make one at a time" anyway.  Even if the manual is 
>just a folded B&W photocopy, and the labels are handwritten.  I certainly 
>wouldn't want to spend hours and hours cranking out 2-300 only to find 
>out a couple dozen people wanted it!

Walkmans and tape players in stereos are commonplace, tapes don't need to
be burned, and really good premium tapes aren't as fragile.  Actually,
I buy most of my music on tape today because it's cheaper, and both the
CD-playing devices in my room are broken or flaky.


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