Subject: [stella] 21 objects for the price of 1 (demo - binary) From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Thu, 13 Mar 1997 11:48:31 +0100 |
This demo shows some ideas discussed on this list put in practice, in particular: - sprite reuse - multiple copies with independent control - pal/ntsc option using the bw/color switch (limited to screen size, not colors) (ok, this was a Nick's idea!) This program will likely be the ground for a game I'm planning (- thought it won't be a vertical shooter as you might think after seeing the demo!). I must say that I've stolen a little piece of code from "Air sea battle". It's the routine that converts X coordinates to the FC_X format (fine+coarse nibbles): I don't even know how it works, but it works very well! :-) Thanks to everybody on this list for the help given. Comments are welcome. Ciao, P.
Attachment:
%2600demo.zip
Description: application/applefile
Attachment:
2600demo.zip
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