Subject: Re: [stella] Supercharger Bankswitches and RAM access! From: Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx (Eckhard Stolberg) Date: Sat, 15 Mar 1997 18:45:24 +0100 |
>> >> Also you should keep in mind, that the controll byte at $FFF8 allways is >> write enabled. > >Does that mean, that every access to $fff8 is allways a write? >(I'm sure that I haven't implemented that yet...) No, it is only a write, if an access to $F0xx has happened shortly before. >> Does this include the load capability of Dragonstomper or do you mean only >> the first part? > >Well, I haven't played Dragonstomper till it loaded another part, but I'd >guess that >it works OK, since survival island works... So, you know how loading works? Can you explain to me, what a game has to do to load another part, please? Ciao, Eckhard Stolberg -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
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