Re: [stella] Supercharger Bankswitches and RAM access!

Subject: Re: [stella] Supercharger Bankswitches and RAM access!
From: Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx (Eckhard Stolberg)
Date: Sat, 15 Mar 1997 18:45:24 +0100
>> 
>> Also you should keep in mind, that the controll byte at $FFF8 allways is
>> write enabled.
>
>Does that mean, that every access to $fff8 is allways a write?
>(I'm sure that I haven't implemented that yet...)

No, it is only a write, if an access to $F0xx has happened shortly before.

>> Does this include the load capability of Dragonstomper or do you mean only
>> the first part?
> 
>Well, I haven't played Dragonstomper till it loaded another part, but I'd
>guess that
>it works OK, since survival island works...

So, you know how loading works? Can you explain to me, what a game has to
do to load another part, please?


Ciao, Eckhard Stolberg


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