Re: [stella] Programming for Credit

Subject: Re: [stella] Programming for Credit
From: Chris Pepin <cpepin1@xxxxxxxx>
Date: Sat, 22 Mar 1997 15:27:42 -0500 (EST)


On Fri, 21 Mar 1997 crackers@xxxxxxxxxxxxxxxxxxxxxx wrote:

> If you want to have real fun, change the block size and playfield data and
> see what kind of pictures you can draw.

okay, some questions.

1.)  is STA  TIM64T some sort of timer?

2.)  What does the STA mean?

3.)  LDY #$08 ;how many scanlines is each block? 
     LDX  #$17 ;number of blocks of data. LDY * LDX = 192!

	Are these height and width values?  I tried messing
around with them and ended up with  some pretty strange stuff.

4.)  Is JMP essentially just a goto?

5.) LDX  PF0 
	What does this code do?

6.)  In the values function, are all the .BYTE $00 code lines used to
store your graphics?  How does this work?

7.) Crackers, didn't you say you had a small program that would
let you create graphics for the 2600 instead of having to use graph paper?

Well, if anyone can shed some light on these questions, I would be most
grateful.  Thanks.


Chris Pepin
cpepin1@xxxxxxxx

************************************************************
Atari 2600 Fun Facts & Info Guide / Maniac Mansion (NES) FAQ
Tom Swift Books / http://www.grfn.org/~cpepin1/index.html
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