Subject: [stella] Random number generation on 2600? From: emooney@xxxxxxxxxxxxxxxx (Erik Mooney) Date: Mon, 24 Mar 1997 02:17:04 GMT |
Any hints on how to go about creating a pseudo-random number generator on the 2600? True random numbers seem pretty difficult if not impossible (as with most assembly languages), but one can get a seed and plug it into an algorithm to get pseudo-random numbers. On the PC, it's easy to use the current time for the seed (all BASIC programmers know RANDOMIZE TIMER), but that's not there on the 2600.. anyone have a good method for getting a seed and/or a good algorithm that works well on the 6502? thanks! -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
RE: [stella] 2600 rpg, Russ Perry Jr | Thread | Re: [stella] Random number generati, Chris Wilkson - MCD |
Re: [stella] 2600 rpg, Nick S Bensema | Date | Re: [stella] Random number generati, Chris Wilkson - MCD |
Month |