RE: [stella] Random number generation on 2600?

Subject: RE: [stella] Random number generation on 2600?
From: Robert "A." Colbert <colbertb@xxxxxxxxxxxx>
Date: Mon, 24 Mar 1997 10:22:55 -0600
Reply to your message of 3/24/97 10:16 AM

>Any hints on how to go about creating a pseudo-random number generator on
>the 2600?

Well, in Okie Dokie, I used a variety of events to generate a "random" number.
You can count the number of frames between resets, count how many frames the reset button is held down, etc.  All of these produce good results because
these events happen so fast.

				Bob

Wanna write a game for the Atari 2600?
Check out http://www.novia.net/~rcolbert


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