Subject: Re: [stella] inv.bin impressions From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Sat, 12 Apr 1997 15:55:13 -0700 (PDT) |
I think this is a wonderful proof of concept for how much you can do with playfield graphics, but does anyone feel like I do that blocks just don't cut it for invaders? I mean, if this were the Oddyssey^2 or the Fairchild, it would be expected, but not the 2600. Some form of compromise had to be made when converting Space Invaders to the 2600 and there really is no way to do a 1:1 port and maintain the exact number of invaders as the arcade. Well, maybe if you use crude bitmaps and use the narrow screen width that Bob used in Stellasketch or the fullscreen stipple mode of Suicide Mission. This alpha sure screams out to me to be a hybrid betwen SI and Super Breakout. -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
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