Subject: Re: [stella] demo update: PCMSD20.BIN|
From: Lee Seitz <lkseitz@xxxxxxxxxx>
Date: Tue, 15 Apr 1997 08:27:32 -0500 (CDT)
Piero Cavina boldly stated: > >Other things I've in mind to increase difficulty are: >- let the balls go back to motion if they're not hit in a given time....... I think this one is a good idea! BTW, I let the demo run for quite a while this weekend. I think I saw it get up to level four. What exactly triggers starting the next level? The best I can figure is it has to catch X number of balls, where X increases at each level. Is this right? -- Lee K. Seitz * lkseitz@xxxxxxxxxx * http://fly.hiwaay.net/~lkseitz/ Classic Video Games Nexus Maintainer (fly.hiwaay.net/~lkseitz/cvg/nexus/) Dare to be stupid. Do the Donkey Kong. O- Finger for Geek Code. Live long and prosper. May the Force be with you. Up, up, and away! -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.