Subject: Re: [stella] MultiSprite... game update (playable!) From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Mon, 21 Apr 1997 18:11:27 +0200 (METDST) |
At 11.35 19/04/97 -0700, Glenn Saunders wrote: >On Sat, 19 Apr 1997, Eckhard Stolberg wrote: >> It is much too fast even in the first level. There is no way avoiding collisions >> with the enemies. You should slow it down dramatically. > >Avoiding them is the goal? Not exactly... >Without any scoring yet, I don't know exactly what the objective is.I do >think the game needs some work to make it more, erm, exciting. The goal is to color all the tiles/dots in order to go to the next level. >It's all so abstract right now. > >I think some more thought should go into the game elements. Perhaps it >could evolve into something a little more concrete the way similar games >like Freeway or Turmoil did. I do think that he should decide on some >specific sprite shapes beyond the basic balls. Hmmm, thought it would not be difficult to add shapes or even animation, I'm working on colors instead. I've just got a very nice, 2600-style, color animation effect on the balls. >As for game control, the only controller that I think could work to get >you to avoid all of the balls is a trackball (in TB mode). Trackball control could be great but would limit the game to a small number of users (and I haven't a 2600 trackball). As I've explained in another message, you must not necessarily avoid all of the balls, just minimize the number of hits. Ciao, P. -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
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