Subject: Re: [stella] MultiSprite... game update (playable!) From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Mon, 21 Apr 1997 18:11:20 +0200 (METDST) |
At 16.16 19/04/97 +0200, Eckhard Stolberg wrote: >>Comments are welcome as always. > >It is much too fast even in the first level. There is no way avoiding collisions >with the enemies. You should slow it down dramatically. To slow down a game has never been a problem... maybe it doesn't seem so fast to me because I'm testing it on PC Atari. About avoiding collisions, I've changed player's shape to a smaller one so it's definitely easier. >Maybe you could also use a smaller number of enemy lines in the early levels. Sure... >Also i think the player should not be able to go through the enemies. Instead >he should bounce off. Maybe being pushed into the wall should kill him >directly. That might be interesting. There could be both 'no-pass-through' enemies and 'pass-trough' ones. >And if your screen routine would allow more graphics on the screen, you could >add an enemy that drops down from the top randomly and removes all set dots >in it't way again. Hmmm... :) Ciao, P. -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
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