Re: [stella] Cubis beta 2 (fwd)

Subject: Re: [stella] Cubis beta 2 (fwd)
From: Glenn Saunders <krishna@xxxxxxxxxxxx>
Date: Sun, 10 Aug 1997 08:30:23 -0700 (PDT)
>>>>
One could _definitely_ make a prettier version of Tetris than Tetris Jr.
on the VCS, with the same cool features.  And here's the kicker: you can
select a game variation by number, the traditional way for the VCS.
<<<<

Not to beat a dead horse but I really think that programmers should steer
away from Tetris clones, no matter how novel the approach.  There are
enough Tetris clones for the 2600 including one official release Klax
(PAL).  Not only that, but the genre itself is very tired these days. 
Even Space Invaders-style shooters have more life left in them since they
went out of favor years ago so what's old can feel new again.  Tetris
clones are too ubiquitous for every platform imaginable.  It's a fine
exercise for programmers who are cutting their teeth, but I really think
that there are other fish to fry.

If you are going to put so much effort into 2600 programming, I just feel
that you should try to work on an original concept, or at least the first
attempt for the 2600.  There are many people who will simply not
appreciate yet another Tetris clone, no matter how good.

If you want to try other simple games using mostly blocky graphics you
could attempt an Arkanoid clone or try updating Warlords a bit.

That's my stance on it.




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