Re: R: [stella] PCMSG 2.3 (almost FINAL!, now I need a NAME)

Subject: Re: R: [stella] PCMSG 2.3 (almost FINAL!, now I need a NAME)
From: Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx (Eckhard Stolberg)
Date: Wed, 13 Aug 1997 15:30:28 +0200
>Thus, I've added a control for border-bounce: switch Player 1 difficulty to
>"Novice" and the ship won't bounce, switch to "Expert" and it will bounce
>again! :)

After playing some more, I got used to the controls. But that bounce of thing
still annoys me, so I think the ability to switch it off is a good dicision.

>> When you catch a crystal, you shouldn't be set back a bit.
>
>Uhu? Are you sure? This doesn't happen either on my PAL tv and on emulators
>(PCAtari, Stella 0.7)!

Sorry, you are right. The player is set to the left, when he fires in any 
direction. Was that intentional?

>Hmmm, if you press the button for a short time a single shot is fired...
>however, it was easy to do, then... swith player 2 difficulty to "Expert"
>for single shot fire!

Maybe that time is just too short for me. I can only get single shots in
one line if I move up or down when firing. Can't you make the time between
the two shots a couple of frames longer.
 
>The difficulty of destroying the asteroids is part of the challenge of the
>game: when you can't destroy one, and it gets too near, you must escape
>before it's too late.

Any chance of making the harder to destoy asteroids a different colour
for casual action game players like me? :-)


Ciao, Eckhard Stolberg


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