Re: [stella] Duel Arena

Subject: Re: [stella] Duel Arena
From: Nick S Bensema <nickb@xxxxxxxxxxxx>
Date: Fri, 29 Aug 1997 13:28:23 -0700 (MST)
>
>In article <Pine.BSI.3.96.970828195504.7812B-100000@xxxxxxxxxxxxxxxxxx>, you wrote:
>
>>That's right.  I suppose if you generate the waveform on the fly that even
>>simple sound hardware like the Apple II will suffice.
>~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
>Heck.. if you're generating the waveform on the fly you could probably do
>it with Timex-Sinclair ZX-80. ;) As long as there's 1-bit available
>for sound you should be able to do it.
8<clip>8
>And speaking of generating the supercharger waveforms on the fly...
>I recall once we were speculating about adding a "save game" capability to
>the 2600 games that didn't use codes by using the 2600 to generate a
>supercharger waveform that could be saved to tape. 

I bet that would only work if you could somehow get the program to generate
a waveform for itself.  A self-copying program, if you will.

If the 2600 could put out a Supercharger signal, it would be proof that any
machine could.  

Kevin Horton used a Z80 program to generate a Supercharger waveform with
one bit.  The signal doesn't even have to really be sound, just a binary
signal.  That's all a square wave is: 01010101....  This means, if one is
so inclined, one could send out the signal through a joystick port.


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