Re: RE: [stella] Duel Arena

Subject: Re: RE: [stella] Duel Arena
From: crackers@xxxxxxxx
Date: Wed, 3 Sep 1997 11:52:59 -0400 (EDT)
In article <19970902153506844.AAA276@xxxxxxxxxxxxxxxxxxxxx>, you wrote:
>>>>That's right.  I suppose if you generate the waveform on the fly that even
>>>>simple sound hardware like the Apple II will suffice.
>I tried writing a "playbin" for the Apple II and didn't have a whole lot of luck, didn't stick with it for long though.
>The tone generating routines are already in the ROM of the Apple, since the Apple has/had (some models) a cassette port.
>I also tried writing it for the 2600 using a waveform, then setting a delay and modifying the waveform, but each time you did, the speaker clicked.  Since then I realized that there is a "speaker click" sound on the 2600, that could use the same algorithm (or similar) as that in the Apple ROM.  Never did anything about it, but if I were inclined to, that's where I'd start.

Hey gang... I just realized something that might make things easier for
people trying to develope a C-64 development tool for the 2600....

Why not use the C-64's datasette instead of the SID chip? There must be
some way to control the data sent to the cassette port in such a way that
it will make acceptable supercharger tapes.

                          (Just an idea from hell!!)


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  • RE: [stella] Duel Arena
    • A. - Tue, 2 Sep 1997 11:32:07 -0400 (EDT)
      • Robin Harbron - Tue, 2 Sep 1997 16:41:00 -0400 (EDT)
      • crackers - Wed, 3 Sep 1997 11:51:36 -0400 (EDT) <=
      • <Possible follow-ups>
      • A. - Wed, 3 Sep 1997 08:56:08 -0400 (EDT)
      • Eckhard Stolberg - Wed, 3 Sep 1997 14:29:29 -0400 (EDT)