Re: RE: [stella] If it's not one thing it's another.

Subject: Re: RE: [stella] If it's not one thing it's another.
From: crackers@xxxxxxxx
Date: Fri, 5 Sep 1997 02:05:48 -0400 (EDT)
In article <199709041015.MAA00740@xxxxxxxxxxxxxx>, you wrote:

>- I would recommend to write a demo with a sprite alone first, then try to
>add other things like a playfield. That may be easier than adding a sprite
>to a playfield-only program, so that you can concentrate on the
>sprite-related probles.
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That sounds like a good idea. Playfield stuff is much easier than the sprites.

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>- your code seems too hmmm.... "spaghetti" :)
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That's putting it nicely. Seems more like a big ball of angel hair pasta to me.

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>- it is usually very useful to have to deal with powers of two... so a good
>height for a sprite is 8 scanlines. This isn't really true for the following
>demo, but it's a wise choice in general.
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Sounds like a plan. Thanks! I'll look through the example tonight and
see what I can do with it.

                                 CRACKERS
                        (Cleaning crew from hell!!!!!)




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