Subject: Re: R: [stella] your opinion (fwd) From: kickass <kickass@xxxxxxxxxxxxx> Date: Sun, 7 Sep 1997 16:09:36 -0400 (EDT) |
On Sun, 7 Sep 1997, Erik Mooney wrote: > Fine... it is I that's doing this. The "never done before" part (to Sorry, didn't mean to force you to blow your color! I just wanted Glen to know that things weren't dead in 2600 land. If any other programmers out there want to do a game, but don't have an idea or need graphics, LET ME KNOW (or if you need a motivational butt kick, LET ME KNOW!!!) > the best of our knowledge) is to have four independent detailed > player-controlled flickerless objects on the same scanline. In single > resolution. With color changes every scanline. We're using the While obviously the missle objects aren't as detailed as the player objects, but they are easily identifiable. (drawing w/ 1,2,4,8 pixels only per line w/in a line of only 8 pixels (and no gaps,) is very tricky, BTW!) > missiles to display two player objects, and the players for the other > two. Video Olympics had four such objects, but they were undetailed > pong bars, and according to 'kickass', that doesn't count. :) Ditto > for Super Challenge Football, which draws the non-player-object > players with missiles... that has four independent detailed objects > (double-resolution, though, and I've got mine running at single.) SC (And our 4 will be player controlled,) > Football can display playfield and the ball on the same lines as the > players, though, which I'm not doing. Anyway, we'll let ya know more when there is more to let you know! Zilla KDK -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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