Subject: Re: [stella] missile bit width From: kickass <kickass@xxxxxxxxxxxxx> Date: Mon, 8 Sep 1997 00:09:27 -0400 (EDT) |
On Sun, 7 Sep 1997, Glenn Saunders wrote: > This is an innovative technique here, to be sure. And you are probably > right that it's never been done before. It would be quite a feat to pull > it off. Neato, eh? And if we playtest it 'tuff' not only will it be a neat feat, but it will an awesome 1-4 player zen fest straight from hades bossom, and (to the best of my knowledge,) the first original title to appear on the 26 in a long time... > Maybe doing this, and changing the shapes on the fly, it might be possible > to do a flicker-free 12-character credit scroll after all. You and your credit scroll! ;) > I still think that Warlords is a game that needs to be rewritten. If I > ever do figure out how to program the 2600, I will cut my teeth on > rewriting Warlords as an exercise. Warlords is one game I would never change, nor have found anything wrong with (except for how lame it makes other games look,) Zilla KDK -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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