Subject: Re: [stella] missile bit width From: kickass <kickass@xxxxxxxxxxxxx> Date: Mon, 8 Sep 1997 00:12:48 -0400 (EDT) |
On Mon, 8 Sep 1997, Erik Mooney wrote: > >Yes, this gives you the illusion of having a 8-bits to play with, just > >like players, but you can't do shapes like: > > > >XX XX > > > >Or odd widths like: > > > >XXX > > So, instead of lamenting the lack of those shapes, you design objects > that don't need those shapes. Simple. :) Yeah, that was my challenge. I managed to come up w/ reasonable representations of a tank, and a helicopter using the 'missle rules' and pulled some neat tricks using half player/half missle and doing my best to make sure you couldn't tell (to create bigger, more detailed helicopters, tanks (and a jet for the 'all tank' modes,)) which half was which. I think you'll be pleased with the results, I am. > >I still think that Warlords is a game that needs to be rewritten. If I > >ever do figure out how to program the 2600, I will cut my teeth on > >rewriting Warlords as an exercise. > > Why? Isn't it great as-is? Amen, brother! Zilla KDK -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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