Subject: [stella] Warlords From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Mon, 8 Sep 1997 22:37:01 -0700 (PDT) |
On Tue, 9 Sep 1997, PatMan wrote: > If you mean they seem to be deflected right before they hit a castle where > the warlord is "dead", there is a reason for this -- the shield from that > castle is STILL there, but is the color of the playfield, and that causes > the deflection. (If you look, you can see the "ghost" of the shield and > dead warlord everytime a brick is hit) This wouldn't cause a 45' deflection. It was coded deliberately into the game for some reason. Is this in the arcade version? I can understand the need for this to provide some form of reflection to hit the two remaining castles as opposed to bouncing back to the player, but it still doesn't make sense to me. If this HAS to be there, then there should be several different deflections you can make off the phantom castle, but there is only one deterministic path for a fairly wide swath of the track. The reason I think Warlords has too few degrees of rotation is... Let's say it's one on one at a diagonal. There is really only one degree where you can successfully hit him straight on. And with the other two castles gone, you can't generate any unpredictable trajectories. Most Warlords games are more about ball catching and surprise releases than passive ball deflection, so the variety decreases. A good enhancement to Warlords might be the ability to rotate on your central axis AND move around the castle at the same time but this would not work well with a single paddle and single button. Maybe when you don't have the ball you could double-click at the spot where you want a rotation platform to come out (or go back) and then if you catch the ball and move into the platform, you go into internal axis rotation mode until you release the ball. By making it inconvenient to set up, it provides a distraction to the player when they should be defending themselves, and adds a bit of strategy in finding good spots to set up a platform (or _whether_ to set up a platform. I'd also set up more angles of rotation on the corners of the castles. Maybe things could get more Rampartlike by allowing "rebuilding" routines, but DURING battle when you don't have the ball by jogging the paddle all the way left and right. This could rebuild one random stone at a time. This would help keep the other player from doing stalling tactics. By being random, sometimes the rebuilding would help out a lot, sometimes it wouldn't, which could hurt you in the end if you waste too much time trying to close that one gap but luck is against you. Warlords is a game genre that hasn't been done very often. It's definitely my favorite variation on the basic Pong motif, which I don't typically like. It's definitely the most aggressive variation... -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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