Subject: Re: [stella] Warlords From: Greg Troutman <mor@xxxxxxx> Date: Tue, 09 Sep 1997 05:06:54 -0700 |
Glenn Saunders wrote: > > On Tue, 9 Sep 1997, PatMan wrote: > > A lot of this is probably beyond the 2600's capabilities (or at least > > at the time of 2600 Warlords it was...it still may be VERY hard to implement > > it, and of course the better graphics is something you really can't do too > > much about) > > Most of this could probably be implemented. Have you ever played > Fireball for the Supercharger? It can get several balls going at once. > And if you really run out of sprites, flicker is an adequate solution for > something that is supposed to be a fireball anyway. If anyone on the list wants to see and play the coin-op version, and has their Marin County passport in order, let me know. I have the two-player standup in my garage. It's quite a fascinating piece of work, combining a b/w screen, 4 color transparency stuck right on the monitor, partially reflective mirror surface, through which a 3D cardboard castle cutout assembly back-lights through. The many layers all fit together somehow, providing a very unique look. And the sound is thunderous. -- mor@xxxxxxx http://www.crl.com/~mor/ -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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