Subject: Re: [stella] missile bit width From: crackers@xxxxxxxx Date: Tue, 9 Sep 1997 15:18:10 -0400 (EDT) |
In article <199709090503.BAA29444@xxxxxxxxxxxxxxxxxxx>, you wrote: >If you mean they seem to be deflected right before they hit a castle where >the warlord is "dead", there is a reason for this -- the shield from that >castle is STILL there, but is the color of the playfield, and that causes >the deflection. (If you look, you can see the "ghost" of the shield and >dead warlord everytime a brick is hit) ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ I think the "ghosts" are even mentioned in the manual. It was one of the cool features of the game. Even when you were dead you could still influence the play. I think if I redid warlords I'd just want to give it some arknoid like features. CRACKERS (Long live the kind from hell!!) -- Accordionist - Wethifl Musician - Atari 2600 Collector | /\/\ *NEW CrAB URL* http://www.hwcn.org/~ad329/crab.html ***| \^^/ Bira Bira Devotee - FES Member - Samurai Pizza Cats Fan| =\/= -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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