Re: [stella] missile bit width

Subject: Re: [stella] missile bit width
From: crackers@xxxxxxxx
Date: Tue, 9 Sep 1997 15:18:10 -0400 (EDT)
In article <199709090503.BAA29444@xxxxxxxxxxxxxxxxxxx>, you wrote:

>If you mean they seem to be deflected right before they hit a castle where
>the warlord is "dead", there is a reason for this -- the shield from that
>castle is STILL there, but is the color of the playfield, and that causes
>the deflection.  (If you look, you can see the "ghost" of the shield and
>dead warlord everytime a brick is hit)
~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

I think the "ghosts" are even mentioned in the manual. It was one of the
cool features of the game. Even when you were dead you could still influence
the play.

I think if I redid warlords I'd just want to give it some arknoid like
features.

                                CRACKERS
                      (Long live the kind from hell!!)


-- 

Accordionist - Wethifl Musician - Atari 2600 Collector | /\/\
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