Subject: [stella] Start addresses... From: Robin Harbron <robinh@xxxxxxxxxxxxxxx> Date: Fri, 12 Sep 1997 23:26:05 -0400 |
Well, I've been doing some digging around on the net, looking through Bob's makewav source... it seems that the start address of the program is located in the 3rd and 4th last bytes of the file. Let me quote: /* Get last page of game file - it contains the start address of the code */ get_page(file_page_count-1,0); /* The first two bytes of data indicate the beginning address of the code */ if (!sflag) { startlo = buffer[0xfc]; starthi = buffer[0xfd]; Is the comment in error? The _first_ two bytes? I think so... And is this true for all file sizes? Or just 2048, 4096, and ?6144? ? Thanks! -- Robin Harbron robinh@xxxxxxxxxxxxxxx http://www.tbaytel.net/macbeth -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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