Subject: Re: [stella] I'm a mountain man and I'm okay... From: jimn8@xxxxxxxxxx (Jim Nitchals) Date: Wed, 17 Sep 1997 17:07:31 -0700 (PDT) |
Crackers notes that writing the same value to all 3 playfield registers looks cool, but he wants to scroll it. He asks: > One could really easily create a symetrical horizontally scrolling playfield > by using ROL and ROR the only problem is the Carry Bit. How can I easily > remove the problem of the Carry Bit and just have Bit 7 rotate into > bit 0 and vice versa? Assume the data's in A. To rotate left is the easy one: asl a adc #0 ; move old bit 7 into bit 0 To rotate right takes a little more effort: lsr a bcc .no_carry ora #$80 .no_carry: Or time-invariant (may be important in display routines) but slower: sta temp ; not needed if temp (or wherever) already has a copy of ; the same value that's in A lsr a ; move bit 0 to carry lda temp ; get original data back ror a ; move old bit 0 into bit 7 Or even slower and takes fewer bytes and is still time invariant if your display loop has time to kill: pha lsr a pla ror a HTH - Jim > CRACKERS > (Tickled pink from hell!!!!) Is the virtual pet going to be "Tickle Me Crackers?" Hee hee! Stop! -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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