Subject: Re: [stella] C64->SC tool From: Robin Harbron <robinh@xxxxxxxxxxxxxxx> Date: Wed, 24 Sep 1997 08:40:21 -0400 |
Nick S Bensema wrote: > Perhaps you could design it to co-exist with certain assembler programs > like TASM or whatever you c64 people tend to use. Store the makewav > code at $2000 or $4000 or something, have the user load it as a binary > from the assembler, as if it were a font or something. Then the user > would program for $1000-$1FFF and everything, but set the start address > to where the 'charger code begins. After compiling, the 'charger code > would bring up a little menu so the user can prepare the 2600 and play > the wav and whatever. This is exactly what I'm planning :) Currently, there is no menu tho. My source just looks like: *=$2ffd jmp playbin ;Atari code starts here Then I just assemble and run (just 2 keystrokes), it's assembled, and played out into the Supercharger. This seems far less tedious than all the mousing/switching windows etc. that the PC (and Amiga?) required. And besides, if you're lucky, you can buy the whole development system (a C64+disk drive) for $25 :) I think I'll keep it this way, so there's as little messing about as possible, and then provide a seperate menu program that allows you to configure/play if you wish. -- Robin Harbron <robinh@xxxxxxxxxxxxxxx> http://www.tbaytel.net/macbeth -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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