Subject: Re: [stella] request for comments: RESCUE.BIN From: Chris Wilkson - MCD <cwilkson@xxxxxxxxxxxxx> Date: Fri, 26 Sep 1997 15:00:38 -0700 (PDT) |
> Probably expense.. what else besides BASIC Programming could have used > anything beyond the 12-key touch pad? Also, with your setup, you can't > press multiple keys at once. The TIA does have separate inputs for each > joystick direction, plus both buttons. BTW, the number of combinations > wouldn't be 5!, it'd be 2^5... minus one to signal "no button pressed". Actually, it's exactly 2^5 = 32. Thus my original 32-key keyboard. (not the one that was prototyped) No buttons pressed is %00000 in a "pressed = 1" world. > I can't think of a way for a custom controller to do more than one button > while retaining all four joystick directions, independent of the button. > With an eight-way stick (four diagonals) and one button, there's eighteen > possble configurations of stick and button (joystick in each of nine > positions * two button position). Adding a second button doubles that to > 36 possible configurations, or more than the (2^5)-1 = 31 theoretical limit > of the port. Of course, you could add the second joystick port, but two > buttons independent of an eight-way stick cannot be done in one port on the > 2600. Wanna bet? You're thinking linearly. Add an extra dimension to the port (time) and you can have any number of buttons required. The keyboard I actually built used a technology that allowed 1k inputs, although I only implemented 4 :) The keyboard hogged both joystick ports, but it offered two ports of its own. When I stopped working on it, it only supported joysticks, but support for other devices was planned. -Chris -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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