Subject: Re: [stella] Oystron 2.9 From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Sat, 15 Nov 1997 23:02:19 +0100 |
At 00.02 15/11/97 -0800, you wrote: >I tried out Oystron 2.9 briefly and I can report that difficulty seems to >be tuned much better now. It's now much easier to live long enough to >reach the first boss, and the first boss is really easy to kill. >Disabling the dice guy's back and forth thing helps in the early waves. Ok.. >I only noticed one questionable feature so far. One time I killed two >T-guys who had picked up a pearl and it sure LOOKED to me as if I actually >shot and destroyed the pearl inside of the T-guy. It shouldn't happen... but I'll look at the code again. Are you sure you didn't get the pearl immediately after killing the enemy? Anyway, I think that there's a category of bugs that can add something to the game, and this could be one of them. Before 2.9 there was also a "double boss" bug discovered by Jim: I've fixed it, but maybe I could remain.. :) -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] Oystron 2.9, Glenn Saunders | Thread | [stella] Supercharger questions, David Conrad Schwein |
Re: [stella] Who we are, Piero Cavina | Date | Re: [stella] Who we are, Glenn Saunders |
Month |