Re: [stella] Who we are

Subject: Re: [stella] Who we are
From: Robin Harbron <macbeth@xxxxxxxxxxxxxxxxxxx>
Date: Wed, 19 Nov 1997 17:37:44 -0500
Teknovore wrote:

> Hmm. I wasn't really a fan of the old game maker thing, although maybe
> an HLL designed for 2600 programming would be cool. I agree sfx and
> sprite editors would be useful.
> 
> While C might be a bit much for the 2600, what does everyone
> think of Forth?

The language wouldn't be run on the 2600 - it would be on a
"real computer" ;) that would pump out 6507 code that
would be the game.  I think it'd be quite easy to write a
generic kernal that would handle the 2 players, 2 missiles
and 1 ball, and allow a simple background - then you'd have
to create the game logic that could run outside of the display -
it's certainly possible, the only problem is that all the games
would tend to look the same, like games made with Game Maker,
or the Shoot-em Up Construction Kit (SEUCK).

An interesting project tho - I'll think more about it,
possibly be a part of my C64->A2600 package.  BTW, it's
available for download on my web page now - check it out! :)
-- 
Robin Harbron   robinh@xxxxxxxxxxxxxxx
    http://www.tbaytel.net/macbeth

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