Subject: Re: [stella] Who we are From: Robin Harbron <macbeth@xxxxxxxxxxxxxxxxxxx> Date: Wed, 19 Nov 1997 17:37:44 -0500 |
Teknovore wrote: > Hmm. I wasn't really a fan of the old game maker thing, although maybe > an HLL designed for 2600 programming would be cool. I agree sfx and > sprite editors would be useful. > > While C might be a bit much for the 2600, what does everyone > think of Forth? The language wouldn't be run on the 2600 - it would be on a "real computer" ;) that would pump out 6507 code that would be the game. I think it'd be quite easy to write a generic kernal that would handle the 2 players, 2 missiles and 1 ball, and allow a simple background - then you'd have to create the game logic that could run outside of the display - it's certainly possible, the only problem is that all the games would tend to look the same, like games made with Game Maker, or the Shoot-em Up Construction Kit (SEUCK). An interesting project tho - I'll think more about it, possibly be a part of my C64->A2600 package. BTW, it's available for download on my web page now - check it out! :) -- Robin Harbron robinh@xxxxxxxxxxxxxxx http://www.tbaytel.net/macbeth -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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