Subject: Re: [stella] Technologies From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Mon, 24 Nov 1997 18:22:23 +0100 |
At 22:05 -0800 20-11-1997, Greg Troutman wrote: >One 4K game that I've played a bit of recently that is very impressive, >IMO, is Activision's Spider Fighter. I had already noticed that - Spider Fighter is one of the most impressive 2600 programs, at least from a technical point of view. BTW, isn't it inspired by a similiar, nice Apple 2 game? >Some amazing code that I can't quite figure out, starting right at $F000, >allows all that, plus bunch of missiles to fly as well... Very nice. I >think I should be able to do a decent version of RESCUE in 4K >considering that game as a sort of similar precedent. And why not a de-luxe version of Oystron, with enemies floating up and down.. :) Sadly, Activision code is so smart, to be really hard to understand. Hey, they were the best. Ciao, P. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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