Subject: Re: [stella] Bounds test? From: Ruffin Bailey <rufbo@xxxxxxxxxxx> Date: Sat, 6 Dec 97 13:25:39 -0500 |
>Rescue does both collision tests. If the 2600 doesn't report the type >of collision I'm testing, it just skips along, but if it does, then I >bounds test to isolate which sprites/platforms are involved. What is a bounds test? Right now (though it's all on paper), I'm trying to determine the best method to figure which copy of several "non-co-[horizontally]-linear" copies of plyr1 plyr0 is bumping into when a collision is detected. Does a bounds test help with that, or only with the "plyr0-plyr0" collisons I thought (as in, "I thought, but wouldn't be suprised if I was wrong,") Bob was talking about. Thanks, Ruffin Bailey rufbo@xxxxxxxxxxx -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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