Re: [stella] Design decisions

Subject: Re: [stella] Design decisions
From: PatMan <dgeller@xxxxxxxxxxxxx>
Date: Thu, 11 Dec 1997 00:28:28 -0500
Glenn Saunders <krishna@xxxxxxxxxxxx> wrote:
>On Wed, 10 Dec 1997, Piero Cavina wrote:
>> OK, now things are becoming interesting.. I still think that you'd better
>> go further than the simple shooting concept... after all Oystron would be
>> much less interesting whithout the collect-and-defend-the-pearls part.
>
>Yes, but the 2600 never had a Sabateur(sp?) game.  I remember this on the
>Apple II.  It's a classic.

Is the Apple II version anything like the unreleased 2600 Saboteur (also
known as "A-Team", also never released) or is it a different game?

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Current Thread
  • Re: [stella] Design decisions
    • PatMan - Thu, 11 Dec 1997 00:26:30 -0500 (EST) <=
      • <Possible follow-ups>
      • A. - Thu, 11 Dec 1997 09:11:55 -0500 (EST)
      • A. - Thu, 11 Dec 1997 14:19:59 -0500 (EST)