Subject: Re: [stella] Design decisions From: PatMan <dgeller@xxxxxxxxxxxxx> Date: Thu, 11 Dec 1997 00:28:28 -0500 |
Glenn Saunders <krishna@xxxxxxxxxxxx> wrote: >On Wed, 10 Dec 1997, Piero Cavina wrote: >> OK, now things are becoming interesting.. I still think that you'd better >> go further than the simple shooting concept... after all Oystron would be >> much less interesting whithout the collect-and-defend-the-pearls part. > >Yes, but the 2600 never had a Sabateur(sp?) game. I remember this on the >Apple II. It's a classic. Is the Apple II version anything like the unreleased 2600 Saboteur (also known as "A-Team", also never released) or is it a different game? -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] RESCUE gets a new name..., Greg Troutman | Thread | Re: [stella] Design decisions, Glenn Saunders |
RE: [stella] Intellivision Programm, Frank Palazzolo | Date | Re: [stella] Design decisions, Glenn Saunders |
Month |