Subject: Re: [stella] Multi game with collision detection! (multi050.bin) included From: "John Saeger" <john@xxxxxxxxxxx> Date: Thu, 18 Dec 1997 23:51:08 -0800 |
Well I finally put together another ROM carrier so I could play it on a real Atari. Cool. Comes up great on my traditional 4-button model, but when I try it on my Rainbow model, you know, the miniature, modern looking one with the rainbow silkscreen, I have problems. More often than not, when I power it up I get a blank screen, or some perversion of the game. Only on occasion, maybe 1 in 5 tries do I get the game you had intended. Although there may be others, I know of one other game that behaves differently on the *Rainbow* than it does on the *traditional*. Yar's Revenge. On the *traditional* when you power it up you get a nice black background. On the *rainbow*, sometimes you get the correct appearance, but sometimes you get stripes down either the left or the right side of the screen. Usually they're green. While working on z26, I made an interesting discovery relating to this. Paul Robson's original A26 on which z26 is based, initializes the contents of the emulated RAM and TIA registers to zero. A reasonable thing to do. But I can be positively mediaeval at times. I thought I saw a way to save a few bytes of code in the .COM file by leaving these things uninitialized. After all, who in their right mind would depend on the contents of hardware after a power up? Well, you might be surprised. In any event, when I left these things uninitialized, Yar's Revenge displayed a nice green stripe right down the left side of the screen when the emulator was started. So I guess the moral of the story is that the *rainbow* Atari 2600 seems to power up with TIA registers and/or RAM in a different state than the *traditional* model. Not that this has anything to do with Multi050... but who knows ??? BTW, I still haven't fixed object wrapping in z26, but I really like how obvious Multi050 makes the bug. I know of no other game that makes it so obvious what needs to be done. Cool. John Saeger -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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