Re: [stella] speaking of Combat..

Subject: Re: [stella] speaking of Combat..
From: Nick S Bensema <nickb@xxxxxxxxxxxx>
Date: Thu, 1 Jan 1998 17:49:24 -0700 (MST)
>
>..it seems to me that Combat never uses the "classic" DEY/BPL/STA RESxx
>loop to position players and missiles. It does everything with
>HMOVE/RESMPx... cool! ;)

Indeed.  The player's position only needs to be set once during the game,
and since neither of the sprites are ever re-used, they only need to be
nudged back and forth whenever one wants to move a tank.  This also saves
RAM, you don't have the X position stored in memory.

Have you noticed that when you're cycling through the biplane games,
only one player's planes are reset every time you press SELECT?


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