Re: [stella] speaking of Combat..

Subject: Re: [stella] speaking of Combat..
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Fri, 02 Jan 1998 20:46:05 +0100
At 17.49 01/01/98 -0700, you wrote:

>>..it seems to me that Combat never uses the "classic" DEY/BPL/STA RESxx
>>loop to position players and missiles. It does everything with
>>HMOVE/RESMPx... cool! ;)
>
>Indeed.  The player's position only needs to be set once during the game,
>and since neither of the sprites are ever re-used, they only need to be
>nudged back and forth whenever one wants to move a tank.  This also saves
>RAM, you don't have the X position stored in memory.

Hmmm... I like it, is there any other old game done in this way?

>Have you noticed that when you're cycling through the biplane games,
>only one player's planes are reset every time you press SELECT?

Wee, never noticed before! :-)

P.




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