Subject: Re: [stella] Games to be shown in the documentary From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Tue, 6 Jan 1998 13:21:05 -0500 (EST) |
> If you've got the missile already slamming into an invader, why isn't > there time to past a player in there? Because there are no free cycles during the invader scanlines. I don't do *anything* besides load, calculate, and write playfield registers during the 456 cycles for each invader row. > Then I would resort to Supercharger RAM. I mean, this isn't a game > destined for a cartridge, is it? Let's use the tools we have available to > us. If I have any say in this, I'd like to see it stay as a cartridge 4k game rather than resorting to the Supercharger. At least I was envisioning it that way, but Piero can do what he wants with it, I guess. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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