Subject: Re: [stella] Games to be shown in the documentary From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Tue, 6 Jan 1998 12:17:43 -0800 (PST) |
On Tue, 6 Jan 1998, Erik Mooney wrote: > figure it out... it works, don't mess with it :) Exploding invaders is You're talking to Piero. He's fast becoming the most advanced active VCS coder out there. He may just rewrite your kernel in a way you never imagined. Where the VCS is concerned, there is always a possibility of tackling a problem by looking at it from a new angle, but you have to be willing to try, and possibly reach a dead-end. I remember when I suggested more complicated playfield shapes and color register changes and you were hesitant at first, but it was doable. > Especially since the last number is hardcoded as a zero :) I didn't want > to fight with a multiple-copy-player display routine just yet, so I did > the combat playfield text thing. It's not too much of a struggle since you can practically cut and paste score code from other programs. That's how they did it in the old days, even between competing companies. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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