Re: [stella] Games to be shown in the documentary

Subject: Re: [stella] Games to be shown in the documentary
From: Glenn Saunders <krishna@xxxxxxxxxxxx>
Date: Tue, 6 Jan 1998 19:29:50 -0800 (PST)
On Tue, 6 Jan 1998, Nick S Bensema wrote:
> Because, it's bneen made clear from other mesages that the kernel is just
> too tight to do something as complicated as copying a shape into a player
> object.  As other messages have stated, the best solution is to use the

How many cycles does it take to move a pointer to different shape data?

If it isn't many, do you think it's theoretically possible to optimize the
kernel to free up those cycles, perhaps if SC RAM is used as a bitmap
instead?

> acting as an explosion.  Maybe one or two more bytes for random number
> generation, if there isn't one already.

The problem with the missile is that it results in one big ugly box, which
isn't much more appealing than the invader just disappearing.



--
Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders>
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/stella.html
+-shameless plugs-------------------------------------------------------+
| Stella documentary at http://www.primenet.com/~krishna                |
| Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm      |
| Write the best game, win framed autographs of famous Atari alumni!!   |
+-----------------------------------------------------------------------+

Current Thread