Subject: Re: [stella] variations on a theme From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Mon, 12 Jan 1998 19:55:12 -0800 (PST) |
On Mon, 12 Jan 1998, Lee Seitz wrote: > I love this idea! I have a feeling there's not going to be enough > room in the Inv kernal, though. I would add to this that if Remove 2-player cooperative, then. The arcade never had 2-player cooperative, as I recall. That was added for 2600 Space Invaders, and so when space is a concern, I say remove stuff that has been done before. > Also, maybe the mothership doesn't replace invaders at a set rate. > Maybe it builds up an inventory at a set rate, but can disperse them The mothership could be handicapped by being larger than the base, and also be HOLLOW inside. If it's a moving 4-char than the inventory could build inside as little dots or eggs. After a certain point, if the invaders are not dispersed, they would pop out one by one automatically. > as it wants by using down or up (along with the button to avoid > misfires?). Likewise, maybe the "defender" can replace his shields. > Just some ideas. Or maybe if you hold down on the stick and tap the fire button you can select a shield and when you release it, the shield starts glowing and explodes forward into a megamissile that blasts everything in that vertical strip. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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