Re: [stella] Something strange is afoot, take 3! ;)

Subject: Re: [stella] Something strange is afoot, take 3! ;)
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Tue, 13 Jan 1998 12:15:41 +0100 (MET)
At 22.36 12/01/98 -0500, you wrote:

>Well, I know I posted this once before, but I was _sooo_ looking forward 
>to Piero's reply, and having not seen one, I sent the post to him (I 
>thought!) at this address:
>
>pcavina@xxxxxxxxxxxxx

>
>and it came back to me, "User unknown".

Because you forgot the dot (it's p.cavina)... hmmm, a dot and a programmer's
name, I've already heard this... ;-)

>The explosions are certainly better than none at all!  They do look nice.
>Good job!  I did notice one bug in this go around, however.  When I killed 
>the next to last green invader from the top line (that is, I had two green 
>invaders left at the end, and shot one), both of the remaining invaders 
>blew up.  Hmmm...
>
>You know, that sounded bizarre, so I went back to duplicate it, shooting 
>all the invaders minus two next to each other on the top row.  This time, 
>as I shot the next to last invader, the new board of invaders appeared and 
>the final invader musta collided with one of the new ones and they both 
>blew up.  Sorry I haven't bothered to look at the source on this, but I 
>think something strange is afoot at the Circle K.

This must happen because the program is checking missile/invaders collisions
even when the missile is used for the explosion. It should be easy to fix. Tnx!

P.



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