Subject: Re: [stella] Something strange is afoot, take 3! ;) From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Tue, 13 Jan 1998 12:15:41 +0100 (MET) |
At 22.36 12/01/98 -0500, you wrote: >Well, I know I posted this once before, but I was _sooo_ looking forward >to Piero's reply, and having not seen one, I sent the post to him (I >thought!) at this address: > >pcavina@xxxxxxxxxxxxx > >and it came back to me, "User unknown". Because you forgot the dot (it's p.cavina)... hmmm, a dot and a programmer's name, I've already heard this... ;-) >The explosions are certainly better than none at all! They do look nice. >Good job! I did notice one bug in this go around, however. When I killed >the next to last green invader from the top line (that is, I had two green >invaders left at the end, and shot one), both of the remaining invaders >blew up. Hmmm... > >You know, that sounded bizarre, so I went back to duplicate it, shooting >all the invaders minus two next to each other on the top row. This time, >as I shot the next to last invader, the new board of invaders appeared and >the final invader musta collided with one of the new ones and they both >blew up. Sorry I haven't bothered to look at the source on this, but I >think something strange is afoot at the Circle K. This must happen because the program is checking missile/invaders collisions even when the missile is used for the explosion. It should be easy to fix. Tnx! P. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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