Re: [stella] INV21 comments

Subject: Re: [stella] INV21 comments
From: Ruffin Bailey <rufbo@xxxxxxxxxxx>
Date: Tue, 13 Jan 98 10:39:26 -0500
>> But wouldn't an explosion taller than the missile be more difficult do do?
>> The changes I've done for this result have been very easy.
>
>Uhmh... (yes I actually made a noise like that while thinking about what
>to say about this :) )... Making the missile taller in any way would be
>very difficult, especially during the invaders kernel.

Not to mention, harkening back to the Circle K question, a taller missle 
would be even more likely to blow up extra invaders.  It looked to me 
like the explosion went down far enough now to take out an invader below 
the one you actually hit, but after some play and really careful pausing 
on Stella 0.7, I noticed that's not the case.  But it looks like playing 
with the missle much more would be a mess.  Remember, this _is_ the 2600 
we're talking about!  Imho, I think the explosions are fairly operative 
as they stand.

Maybe you could make the last invader blow up into a giant mushroom 
cloud, and kinda split the difference so the average explosion would be 
bigger. ;)

Ruffin Bailey
rufbo@xxxxxxxxxxx

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