Subject: Re: [stella] INV21 comments From: Ruffin Bailey <rufbo@xxxxxxxxxxx> Date: Tue, 13 Jan 98 10:39:26 -0500 |
>> But wouldn't an explosion taller than the missile be more difficult do do? >> The changes I've done for this result have been very easy. > >Uhmh... (yes I actually made a noise like that while thinking about what >to say about this :) )... Making the missile taller in any way would be >very difficult, especially during the invaders kernel. Not to mention, harkening back to the Circle K question, a taller missle would be even more likely to blow up extra invaders. It looked to me like the explosion went down far enough now to take out an invader below the one you actually hit, but after some play and really careful pausing on Stella 0.7, I noticed that's not the case. But it looks like playing with the missle much more would be a mess. Remember, this _is_ the 2600 we're talking about! Imho, I think the explosions are fairly operative as they stand. Maybe you could make the last invader blow up into a giant mushroom cloud, and kinda split the difference so the average explosion would be bigger. ;) Ruffin Bailey rufbo@xxxxxxxxxxx -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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