Re: [stella] adventure

Subject: Re: [stella] adventure
From: Chris Wilkson - MCD <cwilkson@xxxxxxxxxxxxx>
Date: Tue, 13 Jan 1998 09:18:21 -0800 (PST)
> 2600 SR was certainly creative and innovative in a way no other 2600 game 
> was, if you ask me.  To take difficulty switches and turn them into 
> crucial inputs for gameplay was fantastic.  To a certain extent, it 

Which came first, Star Raiders or Space Shuttle?  I always thought that
SS was unbelievable.  Until "the accident".  But that's another story.
I only got SR a couple of months back, but I haven't gotten around to playing
it yet... :(

-Chris


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