Subject: Re: [stella] Screen shots From: Nick S Bensema <nickb@xxxxxxxxxxxx> Date: Thu, 15 Jan 1998 22:36:59 -0700 (MST) |
>>Hmmm... couldn't an emulator have a "deflicker" feature, which does that >>kind of thing in real time..? I think that it could work with some games >>that have a regular flicker pattern.. > >That's an interesting idea, but don't you think you would run the risk of >developing a geme that looks great on the emulator, but when run on a real >Atari looks poor? And what would be the maximum number of frames that would >need to be OR'd together? Each additional frame would require additional >CPU power to process, and the graphics engine is already the hardest part to >get to run fast. Of course, these days it's less of a problem. Indeed.... however, suppose we used a 320x400 tweaked VGA mode. Put even frames on even scanlines, odd frames on odd scanlines.... flickered objects would merely have a Venetian-blind effect. Objects that flicker at a different rate than once per two frames, would flicker slightly less and slowly vibrate. And solid objects would stay solid, but they might leave trails when they move. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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