Subject: Re: [stella] Screen shots From: emooney@xxxxxxxxxxxxxxxx (Erik Mooney) Date: Sat, 17 Jan 1998 01:57:50 GMT |
>>Perhaps we wouldn't need any more than 320x200 anyway. Instead of doubling >>the pixels to create 160x200, we just switch from venetian blinds to >>vertical blinds and put the even-numbered scanlines on even-numbered >>columns. Piece of cake. Er, _possibly_. Definitely easy to code. Problem is that the gaps in the blinds would be almost twice as large (we have to fit fewer pixels in a larger space horizontally than vertically.) Dunno how good it would look... >Too cool !! But if you're running in a tweaked mode, the difference between >the even pixels and the odd pixels is merely a setting in a bank-switch >register. It just doesn't get much easier than that. May even run faster >than mode 13. No, it's still quite complicated, and definitely not faster than mode 13h. In mode 13h, it's three assembler instructions per pixel - load into register, store to memory, increment memory counter. With mode-X, each pair of pixels would be: load into register, store to video memory, load next pixel into register, store to system memory, increment counter, then at the end of the scanline, it's another load/store/inc counter cycle for each pair - total, eight instructions for two pixels plus about another ten per scanline to bankswitch. Not much slower, but tricky to code (but I'm up for a challenge - someone let me try to hack their emulator to do it :) -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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