Re: [stella] my lost game

Subject: Re: [stella] my lost game
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Tue, 27 Jan 1998 19:19:08 +0100
At 12:59 -0500 27-01-1998, Ruffin Bailey wrote:

>>This is the latest version (unreleased, if I remember correctly) of my very
>>first project, "Mondo Pong", an evil variation on the Pong theme.
>
>Even though Stella doesn't support paddles, I gave it a shot.  Looks
>hilarious!!!  I even scored one just sitting there watching.

Don't you hate it when the ball starts spinning near your paddle..? :-)

>Might add some "bumpers" or something
>in the middle of the PF on some of the variations.  If you absolutely
>don't have time, I feel confident I could do that if you lend me the code
>for a while...  though not in the immediate future.

The source would be free, but it's pure s**t. I was programming in assembly
for the first time after 12 years, and learning the 2600 at the same time..

>My only question is why you think this variation is "evil"?  Perhaps
>"misunderstood".  We should never be scared of what we don't understand.
>Talk to Mondo Pong, become his/her friend, and then come to a conclusion.
> ;)

ROTFL! :-)



Ciao,
 P.



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