Subject: RE: [stella] Source Code From: Colin_Hughes@xxxxxxxxxxxxxxxxxxxx Date: Wed, 4 Mar 1998 10:34:15 +0000 |
I've let my 2600 programming slide a lot lately, what with decorating a new house, wife & baby demanding quality time, and general fun at work. However I've got 3 'projects' simmering away. 1: Tetris26 complete. I'm currently adding sound & music and tweaking the difficulty level before I finalise this. As I now have a real VCS and SuperCharger ( Thanks to Jerry @ SCEA ) I can test the game at full speed. ( I wrote it under PCATARI on a 483DX33 laptop so the speed was a bit strange ) This is a 2k project. 2: 3D tunnel game. I've got a kernel up that displays my 3D tunnel, ( using PF,Ball & M1 ) and allows a sprite ( using P0,M0 & P1 ). I now need to put a simple game around it. I'm aiming at a simple chase game on a 2k/4k cartridge format. 3: Magical Drop clone. Again ( as with Tetris26 ) this is based initialy on how well I could implement the kernal in 2K All of these are really more programming exercises rather than complete games, as I find the VCS to be more fun to code than GameBoy/SNES or even Playstation ( although I did have a soft spot for Saturn coding ) When these are complete I'll post them. Colin. To: stella@xxxxxxxxxxx cc: (bcc: Colin Hughes) From: echristensen@xxxxxxxxxx Date: 03/03/98 16:52:28 CST Subject: RE: [stella] Source Code Has anyone started any new projects lately or is the list dead because the few projects that were started are either done (TPS, Dark Mage, Oystron) or abandoned? Just wondering... As a matter of fact, I have been working on two 2600 games for about a month now. I should be through with them in about a week. Here are the details: Attack of the Grinning Demon (Atari 2600) by Eric D. Christensen Description: jump in your spaceship and fight the evil grinning demon. Two difficulties. 5 Levels. Release Date: March, 98 Formats: *.BIN (for emulation or to build your own cartridge), 2600 Cart, Supercharger Cassette Orbital Warrior (Atari 2600) by Eric D. Christensen Description: Similar to Gravitar, you must fly to different planets and destroy them while avoiding bieng overcome by the planet's gravitational pull. Once you have successfully fired a missile into the planets core (after destroying tanks and planes), you must fight the planet's super defense mechanism (this mechanism is different for each planet). Two Difficulties. 8 Planets Release Date: March, 98 Formats: *.BIN (for emulation or to build your own cartridge), 2600 Cart, Supercharger Cassette I will be continuing with my 5200 game "They're Here!" immediately after completion of these two games. Anyone who wants to be on the contact list for when I finish the games, please e-mail me. You can contact me on #RGVC as SteLLaZin. For those of you who want single digit serials on the carts, you better hurry and contact me because I only have a couple numbers left, after that you are stuck with a double digit, thanks, ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Eric D. Christensen Top Dog Software, inc. Playstation programmer echristensen@xxxxxxxxxx echrist@xxxxxxx ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!! -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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